May 30th, 2018
- Iron Man Simulator Roblox
- Free War Machine Script
- Roblox Iron Man Simulator War Machine Glitch
- Iron Man Simulator Hacks
Gameplay Roblox Iron Man Battles Youtube. Buying the war machine suit! Gameplay roblox azure mines hacked by poodlecorp roblox iron man battles. Music Code For Roblox On The roblox ascensor del horror App Store. Music code for roblox on the app store. How to hack roblox games 2017 Iron Man Roblox Marvel Universe Wikia Fandom Powered By Wikia. Swaps players position with yours and your position with players,n72 givetool plr - Gives the tool you have equipped to the player,n73 glitch plr - Glitches you and the player, looks very cool,n74 unglitch - Unglitches you,n75 grespawn - Alternative to normal respawn and usually works best for when you want to reset with FE. Mark 9 is one of the many suits featured in Iron Man 3, and a successor to Mark 6 ingame. Mark 9 goes back to the iconic look of Iron Man, which it's Red/Gold plating. Unlike Mark 6, the Unibeam is circular It's speed is average, going up to 310 SPS. This suit is very popular. In today's video i show you some War Machine glitches in Iron Man Simulator on roblox.Please like the video and subscribe if you are new.Link to game: https. Iron man Simulator. 여러가지 아이언맨 슈트를 타고 날아다니며 싸우는 게임이다. War Machine이라는 150R.
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- local soth = false
- local drep = false
- local NewGuiPart1 = Instance.new('ScreenGui')
- -------
- NewGuiPart2.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart2.BackgroundTransparency = 0.40000000596046
- NewGuiPart2.Position = UDim2.new(0.422850847, 0, 0.0158172231, 0)
- NewGuiPart2.Parent = NewGuiPart1
- local NewGuiPart3 = Instance.new('Frame')
- NewGuiPart3.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart3.BackgroundTransparency = 0.69999998807907
- NewGuiPart3.Position = UDim2.new(0, 0, 1, 0)
- NewGuiPart3.Parent = NewGuiPart2
- local NewGuiPart4 = Instance.new('TextButton')
- NewGuiPart4.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart4.Name = 'EjectAll'
- NewGuiPart4.Position = UDim2.new(0.0537634417, 0, 0.0700000003, 0)
- NewGuiPart4.Size = UDim2.new(0, 54, 0, 15)
- NewGuiPart4.Font = Enum.Font.Highway
- NewGuiPart4.Text = 'Eject All'
- NewGuiPart4.Parent = NewGuiPart3
- local NewGuiPart5 = Instance.new('TextButton')
- NewGuiPart5.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart5.Name = 'Eject'
- NewGuiPart5.Position = UDim2.new(0.0537634417, 0, 0.550000012, 0)
- NewGuiPart5.Size = UDim2.new(0, 44, 0, 15)
- NewGuiPart5.Font = Enum.Font.Highway
- NewGuiPart5.Text = 'Eject'
- NewGuiPart5.Parent = NewGuiPart3
- local NewGuiPart6 = Instance.new('TextBox')
- NewGuiPart6.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart6.BackgroundTransparency = 0.64999997615814
- NewGuiPart6.Position = UDim2.new(0.0537634417, 0, 0.790000021, 0)
- NewGuiPart6.Font = Enum.Font.Highway
- NewGuiPart6.Text = 'Person'
- NewGuiPart6.Parent = NewGuiPart3
- local NewGuiPart7 = Instance.new('TextButton')
- NewGuiPart7.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart7.Name = 'EjectOth'
- NewGuiPart7.Position = UDim2.new(0.053763479, 0, 0.300000012, 0)
- NewGuiPart7.Size = UDim2.new(0, 66, 0, 15)
- NewGuiPart7.Font = Enum.Font.Highway
- NewGuiPart7.Text = 'Eject Others'
- NewGuiPart7.Parent = NewGuiPart3
- local NewGuiPart8 = Instance.new('TextButton')
- NewGuiPart8.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart8.Name = 'EjectAll'
- NewGuiPart8.Position = UDim2.new(0.446236551, 0, 0.300000012, 0)
- NewGuiPart8.Size = UDim2.new(0, 93, 0, 15)
- NewGuiPart8.Font = Enum.Font.Highway
- NewGuiPart8.Text = 'Spam eject others'
- NewGuiPart8.Parent = NewGuiPart3
- local NewGuiPart9 = Instance.new('TextButton')
- NewGuiPart9.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart9.Name = 'Thrusterduster'
- NewGuiPart9.Position = UDim2.new(0.344086021, 0, 0.550000012, 0)
- NewGuiPart9.Size = UDim2.new(0, 51, 0, 15)
- NewGuiPart9.Font = Enum.Font.Highway
- NewGuiPart9.Text = 'No thrust'
- NewGuiPart9.Parent = NewGuiPart3
- local NewGuiPart10 = Instance.new('TextButton')
- NewGuiPart10.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart10.Name = 'thrust'
- NewGuiPart10.Position = UDim2.new(0.672042966, 0, 0.550000012, 0)
- NewGuiPart10.Size = UDim2.new(0, 51, 0, 15)
- NewGuiPart10.Font = Enum.Font.Highway
- NewGuiPart10.Text = 'Yes Thrust'
- NewGuiPart10.Parent = NewGuiPart3
- local NewGuiPart11 = Instance.new('TextButton')
- NewGuiPart11.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart11.Name = 'Kill'
- NewGuiPart11.Position = UDim2.new(0.381720424, 0, 0.0700000003, 0)
- NewGuiPart11.Size = UDim2.new(0, 54, 0, 15)
- NewGuiPart11.Font = Enum.Font.Highway
- NewGuiPart11.Text = 'Kill'
- NewGuiPart11.Parent = NewGuiPart3
- local NewGuiPart12 = Instance.new('TextButton')
- NewGuiPart12.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart12.Name = 'Misc'
- NewGuiPart12.Position = UDim2.new(0.709677398, 0, 0.0700000003, 0)
- NewGuiPart12.Size = UDim2.new(0, 45, 0, 15)
- NewGuiPart12.Font = Enum.Font.Highway
- NewGuiPart12.Text = 'Misc'
- NewGuiPart12.Parent = NewGuiPart3
- local NewGuiPart13 = Instance.new('TextLabel')
- NewGuiPart13.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
- NewGuiPart13.BorderSizePixel = 0
- NewGuiPart13.Font = Enum.Font.Highway
- NewGuiPart13.Text = 'Iron Cheats'
- NewGuiPart13.TextColor3 = Color3.new(0.231373, 1, 0)
- NewGuiPart13.TextTransparency = 0.20000000298023
- -------
- NewGuiPart14.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart14.BackgroundTransparency = 0.40000000596046
- NewGuiPart14.Position = UDim2.new(1, 0, 1.19047618, 0)
- NewGuiPart14.Visible = false
- -------
- NewGuiPart15.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart15.BackgroundTransparency = 0.69999998807907
- NewGuiPart15.Position = UDim2.new(0, 0, 1, 0)
- NewGuiPart15.Parent = NewGuiPart14
- local NewGuiPart16 = Instance.new('TextLabel')
- NewGuiPart16.BorderSizePixel = 0
- NewGuiPart16.Position = UDim2.new(0, 0, -0.280000001, 0)
- NewGuiPart16.Font = Enum.Font.Highway
- NewGuiPart16.Text = 'Misc.'
- NewGuiPart16.TextColor3 = Color3.new(0.14902, 1, 0)
- -------
- NewGuiPart17.Active = true
- NewGuiPart17.BackgroundColor3 = Color3.new(0, 0, 0)
- NewGuiPart17.Name = 'DRep'
- NewGuiPart17.Position = UDim2.new(0.130281806, 0, 0.0699994564, 0)
- NewGuiPart17.Size = UDim2.new(0, 105, 0, 15)
- NewGuiPart17.Font = Enum.Font.Highway
- NewGuiPart17.Text = 'Double Repulsor]'
- NewGuiPart17.Parent = NewGuiPart15
- --Actual stuff now
- NewGuiPart5.MouseButton1Click:connect(function()
- local k = game.Players:FindFirstChild(NewGuiPart6.Text)
- if k.Backpack:FindFirstChild('suitControl') ~= nil then
- k.Backpack.suitControl.Assets.Events.Eject:FireServer()
- print(k.Name . ' is not currently wearing a suit.')
- end
- NewGuiPart17.MouseButton1Click:connect(function()
- if drep true then drep = false else drep = true end
- NewGuiPart4.MouseButton1Click:connect(function()
- if(v.ClassName 'Player') then
- if(v.Backpack:FindFirstChild('suitControl') ~= nil) then
- v.Backpack.suitControl.Assets.Events.Eject:FireServer()
- end
- end)
- NewGuiPart11.MouseButton1Click:connect(function()
- for i,v in pairs(game.Players:GetChildren()) do
- if(v.Character:FindFirstChild('Suit')) then
- for is,vs in pairs(v.Character.Suit:GetChildren()) do
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- end
- end
- end
- if NewGuiPart6.Text ~= 'all' and NewGuiPart6.Text ~= 'others' then
- local v = game.Players:FindFirstChild(NewGuiPart6.Text)
- if(v.ClassName 'Player') then
- if(v.Character:FindFirstChild('Suit') ~= nil) then
- for is,vs in pairs(v.Character.Suit:GetChildren()) do if(vs:FindFirstChild('Union')) then
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- end
- end
- end
- for i,v in pairs(game.Players:GetChildren()) do
- if(v.Name ~= plr.Name) then
- for is,vs in pairs(v.Character.Suit:GetChildren()) do
- if v.Backpack:FindFirstChild('suitControl') ~= nil then
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- v.Backpack.suitControl.Assets.Events.punchHit:FireServer(vs.Union, 0.9)
- end
- for id,vd in pairs(v.Character:GetChildren()) do
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- plr.Backpack.suitControl.Assets.Events.punchHit:FireServer(vd, 1.2)
- end
- end
- end
- end)
- NewGuiPart12.MouseButton1Click:connect(function()
- NewGuiPart14.Visible = false
- NewGuiPart14.Visible = true
- end)
- NewGuiPart7.MouseButton1Click:connect(function()
- if(v.Name ~= plr.Name) then
- if(v.Backpack:FindFirstChild('suitControl') ~= nil) then
- v.Backpack.suitControl.Assets.Events.Eject:FireServer()
- end
- end
- NewGuiPart8.MouseButton1Click:connect(function()
- soth = false
- soth = true
- print(soth)
- NewGuiPart9.MouseButton1Click:connect(function()
- if(game.Players:FindFirstChild(NewGuiPart6.Text) ~= nil) then
- for i = 1, #nthrust do
- if nthrust[i] NewGuiPart6.Text then k = true end
- if k false then
- table.insert(nthrust,game.Players[NewGuiPart6.Text].Name)
- end
- local k = false
- print(nthrust[i])
- if nthrust[i] NewGuiPart6.Text then k = true end
- if k false then
- end
- end)
- NewGuiPart10.MouseButton1Click:connect(function()
- if(game.Players:FindFirstChild(NewGuiPart6.Text) ~= nil) then
- local b = 0
- print(nthrust[i])
- if nthrust[i] NewGuiPart6.Text then k = true b = i end
- if k true then
- end
- if NewGuiPart6.Text 'all' or NewGuiPart6.Text 'others' then
- local b = 0
- print(nthrust[i])
- if nthrust[i] NewGuiPart6.Text then k = true b = i end
- if k true then
- end
- end)
- game:GetService('UserInputService').InputBegan:connect(function(inputObject, gameProcessedEvent)
- if inputObject.KeyCode Enum.KeyCode.Three then
- if drep true then
- if(game.Players.LocalPlayer:FindFirstChild('Backpack') ~= nil and game.Players.LocalPlayer:FindFirstChild('Backpack'):FindFirstChild('suitControl') ~= nil) then
- game.Players.LocalPlayer.Backpack.suitControl.Assets.Events.fireRepulsor:FireServer('left')
- game.Players.LocalPlayer.Backpack.suitControl.Assets.Events.fireRepulsor:FireServer('right')
- end
- end)
- while(true) do
- for i = 1, #nthrust do
- if nthrust[i] 'others' then
- if(v.Name ~= plr.Name) then
- if v:FindFirstChild('Backpack'):FindFirstChild('suitControl') ~= nil then
- if v:FindFirstChild('Backpack'):FindFirstChild('suitControl'):FindFirstChild('Assets') ~= nil then
- v:FindFirstChild('Backpack'):FindFirstChild('suitControl').Assets:WaitForChild('Events'):WaitForChild('toggleFlight'):FireServer(false)
- end
- end
- end
- if game.Players:FindFirstChild(nthrust[i]) ~= nil then
- if game.Players:FindFirstChild(nthrust[i]):FindFirstChild('Backpack') ~= nil then
- if game.Players:FindFirstChild(nthrust[i]):FindFirstChild('Backpack'):FindFirstChild('suitControl') ~= nil then
- game.Players:FindFirstChild(nthrust[i]):FindFirstChild('Backpack'):FindFirstChild('suitControl').Assets.Events.toggleFlight:FireServer(false)
- end
- for i,v in pairs(game.Players:GetChildren()) do
- if v:FindFirstChild('Backpack'):FindFirstChild('suitControl') ~= nil then
- if v:FindFirstChild('Backpack'):FindFirstChild('suitControl'):FindFirstChild('Assets') ~= nil then
- v:FindFirstChild('Backpack'):FindFirstChild('suitControl').Assets:WaitForChild('Events'):WaitForChild('toggleFlight'):FireServer(false)
- end
- end
- end
- if(soth true) then
- for i,v in pairs(game.Players:GetChildren()) do
- if(v.ClassName 'Player') then
- if(v.Backpack:FindFirstChild('suitControl') ~= nil) then
- v.Backpack.suitControl.Assets.Events.Eject:FireServer()
- end
- end
- end
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Games that arent listed below are still very likely to work with reshade but where not reported to do so by community members yet. This is a simple lite version of pc game cartoon strike. Controls q call suitenter suit f fly qe arm repulsors r chest repulsor click.
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